AI Insights · Timothy · October 2024
Top 5 City Building Games on Android in Middle East Q3 2024
Explore the performance of the top city building games on Android in the Middle East during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, city building games on the Android platform saw varied performance in the Middle East, as captured by Sensor Tower data. Here, we delve into the top five games.
Puzzles & Chaos: Frozen Castle from 37GAMES experienced fluctuations in revenue, with a peak of approximately $2.8K in the week of September 23, despite a dip to $1.5K at the end of September. Downloads surged mid-quarter, reaching over 4.7K in the week of August 26, before settling at around 1.2K by the end of September. The game’s active user base also saw significant growth, peaking at over 5.2K in late August.
SimCity BuildIt by ELECTRONIC ARTS maintained a steady revenue stream, peaking at $3.1K in late July. Downloads remained consistent, with a notable increase to 1.7K by late September. Active users fluctuated, peaking at over 15.5K in late July and ending the quarter with a slight increase to over 15.3K.
Land of Empires: Immortal from Nuverse faced a declining trend in downloads, reaching negligible numbers by the end of the quarter. Revenue also saw a drop, with the highest weekly earnings around $3.9K in late July, declining to $755 by the end of September. Active users mirrored this trend, with a decrease from 142 in late July to no significant activity by September’s end.
Merge County by Microfun Limited showed stable revenue, peaking at $1.6K in late July and maintaining around $1.3K towards the end of September. Downloads were minimal throughout the quarter, while active users decreased from 422 at the start to 130 by the end of September.
Global City: Building Games from MY.GAMES B.V. saw an initial spike in downloads with 9.7K in mid-July, followed by a decline to around 1.3K by the end of September. Revenue hit a peak of $1.4K in early August, with a slight rise to $758 at the end of the quarter. Active users also varied, with a peak of over 22.2K in mid-July, ending the quarter around 11K.
For more detailed insights into the performance of these games, visit Sensor Tower.